cardPick your card hand by the end of the Charleston and commit. Switching every turn is how hands die.
cardSingles-and-pairs hands score high because no joker can help you. Chase one only when the deal is kind.
cardNew to the card? Live in the year hands, consecutive runs, and winds sections until they feel like home. Quints and singles-and-pairs can wait.
cardPick a main hand and keep a cousin in the same section alive until the wall says commit.
cardSections are families: hands in one section share tiles, so switching inside a section is cheap and switching across is starting over.