scoringFeeding the winner hands them the points and the hand. Every risky throw is a gift at their price, so judge your discards, not just your hand.
scoringA self-pick doubles the points. Near the end, drawing to win quietly beats calling to win loudly.
scoringJokerless doubles the points again, and jokers redeemed away stop counting against it. A late redemption can double the win.
scoringPlay the 25s to learn a section and the 50s when the deal hands them to you. Chasing value with a bad deal scores nothing at double difficulty.
scoringSingles-and-pairs skips the jokerless double because it is always jokerless. The premium is built into the printed value; do not count it twice.