defenseNever throw the fourth copy of anything late unless the other three are visible. Fourth copies finish the pairs you cannot see.
defenseA player who redeemed two jokers is armed. Tighten up even if their exposures look innocent.
defenseWhen you fold, rack safe tiles like ammunition. Three dead copies in the pond make the fourth a free discard whenever you need one.
defenseThe discard right before a call was the bait. Remember who threw it; the caller's hand starts there.
defenseDo not start defending on turn five. Premature safety costs hands you would have won; the fold belongs to mid-wall.