defenseFlowers late in the game are grenades. Half the card's big hands want one, so toss flowers early or marry them.
defenseWinds you cannot use age badly. Every turn they sit, the winds hands at the table get closer.
defenseNotice who is one exposure from done. Their discards turn honest exactly then, and yours must turn paranoid.
defenseSoap late is never safe: year hands and dragon hands both want it. If you must hold a zero hostage, hold it to the end.
defenseWhat a player threw is the closest thing to safe against them. Mirror their pond when the pressure is on.