jokersAn exposure of yours carrying two jokers invites redemption raids. If you draw a natural for it, swap before the raid arrives.
jokersEarly jokers argue for big-group hands: kongs, quints, sextets. Late jokers mostly argue for finishing what you have.
jokersA once-discarded tile can never redeem a joker. The redemption pool shrinks every turn its naturals sit in the pond, so move early.
jokersJokers never sit in pairs, singles, or NEWS. If your last gap is a pair, your jokers are spectators; plan the wait accordingly.
jokersA quint with one joker needs all four naturals of the tile. Only four exist. Walk away.