scoringA concealed line's premium is real points only if you finish. Count your outs honestly before you sign up for the no-calls tax.
scoringQuints score big because the wall rarely cooperates. Treat the section as a windfall, not a plan.
scoringA wall game costs nothing. Half of defense is knowing that zero is a perfectly good score.
scoringThe bettor rule seats five: the odd player out backs a winner blind and pays or collects like one. A side bet with real money on it.
scoringWhen two nearly finished lines are equal odds, finish the one worth more points. Everyone forgets this mid-hand.