cardPick a main hand and keep a cousin in the same section alive until the wall says commit.
cardSections are families: hands in one section share tiles, so switching inside a section is cheap and switching across is starting over.
cardCount your naturals before chasing a concealed hand. C lines pay more because calls cannot save you.
cardYear hands want the soap: it plays the zero and nothing else on the card does. Holding two soaps is the section calling you.
cardConsecutive runs are the deepest section most years. When the deal is scattered numbers, start there.