defenseWhen you fold, rack safe tiles like ammunition. Three dead copies in the pond make the fourth a free discard whenever you need one.
defenseThe discard right before a call was the bait. Remember who threw it; the caller's hand starts there.
defenseDo not start defending on turn five. Premature safety costs hands you would have won; the fold belongs to mid-wall.
defenseFlowers late in the game are grenades. Half the card's big hands want one, so toss flowers early or marry them.
defenseWinds you cannot use age badly. Every turn they sit, the winds hands at the table get closer.